I'm working on it now, I'm currently as far as in the image, and I started this afternoon.
I use Maya 2009, the software package I use at my Game Design study.
I might make a small game with it when I have way more characters, animations, environments and a programmer at my school crazy enough to assist me.
For the game I'll have to convert the nurbs to polygons, ergo from nice and smooth to more blocky and triangulated, but I'll try to maintain as much detail with as less tris as possible...
I'll update it when I've more, I know it's not much yet but I just wanted to share what I had so fart :D
By the way, if someone knows a simple way to use nurbs booleans to smash craters in the bandages around the eyes, your help would be very, very appreciated.
SSONIC1020
Nice job on that. Rendering looks great. Keep it up, hope you're successful in your game thing. :P
RazorShader
Thanks, I hope it as well. But working on an actual game might be something I'll have time for only during long vacations like summers'.